Duke Nukem Forever

Started by Unition, May 06, 2009, 09:14:17 PM

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Van_Fox


Kardrack

Woo, I got into the Duke Nukem Forever First Access Club.

Mikau Seafox

Quote from: Kardrack on January 04, 2011, 03:33:01 AM
Woo, I got into the Duke Nukem Forever First Access Club.
Congratulations! You kick ass and chew bubblegum!
I understand that scissors can beat paper, and I get how rock can beat scissors, but there's no way paper can beat rock. Paper is supposed to magically wrap around rock, leaving it immobile? Why can't paper do this to scissors? Screw scissors, why can't paper do this to people? Why aren't sheets of college ruled notebook paper constantly suffocating students as they attempt to take notes in class? I'll tell you why, because paper can't beat anybody; a rock would tear it up in two seconds. When I play Rock-Paper-Scissors, I always choose rock. Then, when somebody claims to have beaten me with their paper, I can punch them in the face with my already clenched fist, and say, "Oh sorry, I thought paper would protect you."

Van_Fox

So did i =3 now WHERES MY DEMO? D:

Unition


Acco

Disappointed. Worse than I thought.

Tai

Though they do get some points, I love how they added the Christian Bale tirade. That was funny.

Draco_toxx


Acco

Quote from: Draco_toxx on June 14, 2011, 11:59:45 PM
it's duke nukem, it's not intended to be good

D3D was good cause it didn't go over the top. DNF goes over the top.

Selkit

I had a chance to play through the game from start to finish. To be perfectly frank? Even set alongside the parade of mediocre first person shooters we've had lately, Duke Nukem Forever, is frankly... fucking awful. It shamelessly and wholly rips off Halo's combat system (Which in turn was ripped off by about half the shooters since), part and parcel. It's fraught with stupid quicktime events where you either have to button mash to proceed, or Press X to Not Die. It's riddled with bloody awful jumping puzzles which are not helped by fairly squishy jumping physics. Half the weapons are ridiculously badly balanced. You can play through the entire game using nothing more than the shotgun and Ripper, which would be fine, if they actually carried a decent ammo stock and didn't artificially attempt to force you to frequently swap weapons by making ammunition irregularly scarce based on the luck of enemy drops. The Duke humor is stale, droll, and it goes straight for shock value rather than having any real wit to it this time around. It's a pale shadow of what it could have been, and honestly, I'm not surprised. They basically flung an unfinished AAA title to a development house that's basically six guys in an apartment to be patched up into a saleable condition. Honestly, it's a beta. It's a beta that suffers from tedious gameplay, flow-breaking "puzzles" that are fetch quests in disguise, and teeter-totter games that Half Life 2 got sick of by the end of its fifth chapter back in 2004.

I would expect a game to be this bad if it was put on the Activision 10 month development cycle to be pushed out by Christmas from a harried shop of two hundred interns and cynical industry veterans cutting enough corners to round the thing spherical. It's had twelve years, three publishers, two engine technologies and six major engine tech updates. It's basically Halo, only with less interesting art design, 300% more Gravemind flesh, and a puerile, monotone voice-over occasionally cracking bro-jokes. Don't pay the full retail price for this plonker. It's only marginally worth the bargain bin prices for the potential that at some point it will have a proper mod-tools kit so that the community can un-fuck the tedium from it. The game really should have been only four hours long. It ended up being an eight hour heavily padded slog through repetitive gameplay that the industry abandoned sometime in 2005 for a good bloody reason, made only marginally tolerable by the occasional true moment of wit.

kohl

It seemed so linear. There's a certain amount of enemies so there's no rush to beat the game. Even if there was a rush, there's only one way to go to. I felt that Duke Nukem was like a FPS in an arcade format. You go back and redu levels just becaue it was fun but now it seems like a drag of being stuck in certain areas untill you kill so many, pre-scripted baddies so you can do some mundane puzzling to get to the next stage to do the exact same thing.

From what i heard from the internet is that the whole game is just trying to sell itself by references that have happened in the past ten years.

In all, the game just runs way to slowy to be a good Duke Nukem sequal.

Peli

Torrented it earlier and played through the first like, hour and a half. Don't expect to be going back. Urrrgh pointless mini RC car driveabout. Facedesk.

Onwards to Alice:Madness Returns.

H u nn Y

Quote from: Rue on June 20, 2011, 01:18:32 AM
Onwards to Alice:Madness Returns.

:thumbs:    !!    :thumbs: :thumbs: :thumbs: :thumbs: :thumbs:
:thumbs: :thumbs:    Y    :thumbs: :thumbs: :thumbs: :thumbs:
:thumbs: :thumbs: :thumbs:    E    :thumbs: :thumbs: :thumbs:
:thumbs: :thumbs: :thumbs: :thumbs:    S    :thumbs: :thumbs:
:thumbs: :thumbs: :thumbs: :thumbs: :thumbs:    !!    :thumbs:
~ Veterinary Assistant Student ~
~ Full-time Foster Mommy ~
~ Stay-at-home Chef/Cooking Enthusiast ~
~ Part-time Herp-a-derp ~
~ Furry For Life ~

:3

WerewolfRedX666

i had a massive thing i was going to post but decided against it so here is the point form version

- THIS GAME IS NOT FOR EVERYONE

- any game will look bad if looked at from the technical stand point
- 12 years in the making with multiple remakes (watch the trailers from when it was first announced)
- if you run through the game then out wont get the full experience there are acouple full mini games with in the campaign a simple run through usually skips those
- the game was meant to have crude humor, stupid jokes and bad one liners
- if you dont like the game then return it enough said


Selkit

Quote from: WerewolfRedX666 on June 20, 2011, 02:23:29 AM
i had a massive thing i was going to post but decided against it so here is the point form version

- THIS GAME IS NOT FOR EVERYONE

- any game will look bad if looked at from the technical stand point
- 12 years in the making with multiple remakes (watch the trailers from when it was first announced)
- if you run through the game then out wont get the full experience there are acouple full mini games with in the campaign a simple run through usually skips those
- the game was meant to have crude humor, stupid jokes and bad one liners
- if you dont like the game then return it enough said



1) I produce games. Not all games are 'bad' from a technical standpoint. Some do marvelous things with limited technology. DNF is not one of them. It's technically awful, it's bland, cut and paste nonsense with shameless procedural content used to pad the length of the game. This is not a good thing. Ever.
2) 12 years in the making, regardless. And even since its last remake, it's had about 50% more time than your average game gets in development. It's the same bad art assets patched together into a playable state, worse, with 12 years of hype riding on it.
3) Minigames? You mean that godawful pool game you have to tolerate long enough to get the health boost it provides, or the pinball game with squishy control, or any number of filler assets tacked on top of what was supposed to be the humor-laden FPS of the year? More filler. At least unlike the procedural cut-and-paste level padding, these at least break the monotony somewhat. Not that they're anything special on their own.
4) Culturally dated jokes, forced humor, scripted and jarring one-liners delivered fifteen times? You likely weren't old enough to remember a play-through of the original DN3D twelve years back. Sure, it's amusing to some bro-dude level of amusing. But it's not Duke.
5) Dude. You can time travel back to 1994 when you could still actually return a video-game? Cool!