Duke Nukem Forever

Started by Unition, May 06, 2009, 09:14:17 PM

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WerewolfRedX666

Quote from: Selkit on June 20, 2011, 02:49:30 PM
1) I produce games. Not all games are 'bad' from a technical standpoint. Some do marvelous things with limited technology. DNF is not one of them. It's technically awful, it's bland, cut and paste nonsense with shameless procedural content used to pad the length of the game. This is not a good thing. Ever.
2) 12 years in the making, regardless. And even since its last remake, it's had about 50% more time than your average game gets in development. It's the same bad art assets patched together into a playable state, worse, with 12 years of hype riding on it.
3) Minigames? You mean that godawful pool game you have to tolerate long enough to get the health boost it provides, or the pinball game with squishy control, or any number of filler assets tacked on top of what was supposed to be the humor-laden FPS of the year? More filler. At least unlike the procedural cut-and-paste level padding, these at least break the monotony somewhat. Not that they're anything special on their own.
4) Culturally dated jokes, forced humor, scripted and jarring one-liners delivered fifteen times? You likely weren't old enough to remember a play-through of the original DN3D twelve years back. Sure, it's amusing to some bro-dude level of amusing. But it's not Duke.
5) Dude. You can time travel back to 1994 when you could still actually return a video-game? Cool!

Everyone is entitled to there opinion on the game and I found it fun.
Games can always be returned might not get full value but you will get something back at least or hey you could always put it on craig list and get money for it 

Selkit

That would imply that I actually buy console games, which are essentially crippleware compared to the PC version. At least I can un-fuck my copy with mods once appropriate tools are either able to break the asset protection fully, or they just do the smart thing and release the UDK middleware mod tools the game was built with in the first place. Then again, asset protection hacks already exist for all of the game's assets except for the maps (And even that I suspect will be broken wide open in another week or two). So yeah.

Acco

Quote from: WerewolfRedX666 on June 20, 2011, 02:23:29 AM

- if you dont like the game then return it enough said


Steam, nope. EBGames for the 360? Maybe lucky, you'll get store credit. Anywhere else? SOL. :)

WerewolfRedX666

Quote from: Accophox on June 22, 2011, 11:02:40 AM
Steam, nope. EBGames for the 360? Maybe lucky, you'll get store credit. Anywhere else? SOL. :)
craigs list

Acco

Quote from: WerewolfRedX666 on June 22, 2011, 01:19:22 PM
craigs list

You wouldn't recoup probably the full list price, and 0 if it's a PC game - the cdkey means it's worth shit once it's been used.

Peli

This game makes a really strong case for torrenting.

Zen

Quote from: Accophox on June 24, 2011, 06:29:08 PM
You wouldn't recoup probably the full list price, and 0 if it's a PC game - the cdkey means it's worth shit once it's been used.

FYI, keys can be released and machines can be unregistered with 90% of games now. Also, most PC games have 3 - 10 installs, not just one system, which means the key is completely transferable to another party.

Recoup costs? Probably not. And if you bought it on steam, or any other digital distribution ... yeah, you're screwed.


Yes I am intentionally dodging the original point of DNF and all this arguing. There's no way the last 3 - 4 years of development can make up for 12 years of hype. I'm waiting for it to hit $20, maybe $30 at highest. That's when I'd pay for it, so I will wait. (I also might have a machine that can run it by then.)

WerewolfRedX666

Quote from: Zen on June 25, 2011, 03:24:40 AM

Yes I am intentionally dodging the original point of DNF and all this arguing. There's no way the last 3 - 4 years of development can make up for 12 years of hype.

there is no dodging it -drags you into it-  :vik:

Acco

Quote from: Zen on June 25, 2011, 03:24:40 AM
FYI, keys can be released and machines can be unregistered with 90% of games now. Also, most PC games have 3 - 10 installs, not just one system, which means the key is completely transferable to another party.

Recoup costs? Probably not. And if you bought it on steam, or any other digital distribution ... yeah, you're screwed.

Keys can be released and unregistered, but there's no guarantee that the other user has done so. It's sort of like printing a bunch of those fasttrax tickets from Ticketmaster. There's no guarantee that a scalped fasttrax tick will work until you're already at the event (and scanned and turned away) - and by that time, it's too late to demand your money back from the seller.

This is especially the case with games that use the CDKey for multiplayer auth.

EA games cannot be unlinked from your account anymore either; once registered, they're bound to an email address. Same for Ubisoft games. Same for games using Steamworks... like DNF... ;p. Same for recent Blizzard games. Notice a trend here? ;) - while we're being given increasing flexibility in controlling what machines will run a game, we're being limited in our ability to resell (which hasn't been done for a long time).

Zen

In the case of keys and email addresses you can contact the company to have them unbound. I looked into this when I was going to buy a used copy of SC2 that was registered. Blizzard will transfer the registration, if the original owner calls. Costs you an $20 or so, but they do it. So it's a hassle, but it can be done.

It's a delicate balance between flexibility and exploit-ability, one that no company can seem to get quite right yet. It's harder to resell PC games now because of it, but between the registering emails and SecurROM, I'd rather have the email issue than have some evil program steal all my porn!

Acco

Quote from: Zen on June 25, 2011, 10:39:46 AM
In the case of keys and email addresses you can contact the company to have them unbound. I looked into this when I was going to buy a used copy of SC2 that was registered. Blizzard will transfer the registration, if the original owner calls. Costs you an $20 or so, but they do it. So it's a hassle, but it can be done.

It's a delicate balance between flexibility and exploit-ability, one that no company can seem to get quite right yet. It's harder to resell PC games now because of it, but between the registering emails and SecurROM, I'd rather have the email issue than have some evil program steal all my porn!

Steam will not transfer licenses (games) under any circumstance. So do EA and Ubisoft - once linked with an account, it's permanently bound.

WerewolfRedX666

Quote from: Accophox on June 25, 2011, 02:19:52 PM
Steam will not transfer licenses (games) under any circumstance. So do EA and Ubisoft - once linked with an account, it's permanently bound.
EA is the only one that has implemented the online access account lock that i know of and only recently for console games you can still sell the game it just wont get online till you pay an activation fee. how ever if your downloading a game from a site say steam for example why would you even attempt to resell it. seriously if someone tried to sell me a flash drive with a game on it saying $25 and the game is mine i would smack them up side the head. if you dont own the hard copy of a game even thinking of trying to resell is idiotic.

Acco

Quote from: WerewolfRedX666 on June 25, 2011, 06:49:21 PM
EA is the only one that has implemented the online access account lock that i know of and only recently for console games you can still sell the game it just wont get online till you pay an activation fee. how ever if your downloading a game from a site say steam for example why would you even attempt to resell it. seriously if someone tried to sell me a flash drive with a game on it saying $25 and the game is mine i would smack them up side the head. if you dont own the hard copy of a game even thinking of trying to resell is idiotic.

Given that DNF is protected via Steamworks, even the boxed copy of DNF is useless once it's been used. Hard copies of -any- PC game are worth nearly nothing as soon as they've been opened, as you can't figure out whether the cd-key has been redeemed or not. For Ubisoft, just check out their DRM introduced in AC2 (PC only).

Let's see how I can drive this home even further:

With a console, you need/absolutely require the disk in order to play, as the console reads the information off the disk.
With a PC, you don't need the disk, as there has been an installation process to move that information to your hard drive. The disks themselves were relegated to part of the rights management - they were just read in order to verify that the game had been bought. But this isn't even the case any more. The rights management has been moved to an online account system that ensures that the license attached (that CD-key) is legitimate and has not been activated yet. The disk itself is merely a transportation medium for the game. In essence, the disk is worthless.

WerewolfRedX666

#58
Quote from: Accophox on June 25, 2011, 07:41:51 PM

Let's see how I can drive this home even further:


all i have to say is sucks to be a pc gamer then, im a go back to twiddling my thumbs on a controller and owning a hard copy which i can resell if i dont like  the game thank you and have a nice day

Acco

Quote from: WerewolfRedX666 on June 25, 2011, 08:17:48 PM
all i have to say is sucks to be a pc gamer then, im a go back to twiddling my thumbs on a controller and owning a hard copy which i can resell if i dont like  the game thank you and have a nice day

I also pay less per game on average thanks to steam sales and pc games being 10 bucks less than console releases.