Playstation Heroes

Started by Van_Fox, February 12, 2011, 12:07:42 PM

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Van_Fox

O_o...........aaaaannyway, Im borrowing my friends Move so I can play it. Hopefully it wont be terrible XD.

FurryJackman

Quote from: Selkit on April 14, 2011, 02:22:11 PM
Realtime graphics are not much more difficult to pull off than convincing rendered imagery. It's a function of having enough raw computing power. There are some lighting techniques and quirks of realtime 3D that make certain artistic effects tricky to pull off (2011, and we still don't have a lightweight way to handle alpha blended transparency, unless you want to start doing horrendous things with buffering), which can at times make a cutscene more desirable than realtime rendering. Nothing they've depicted in the video can't be done in realtime with today's technology, however.

Oh yeah, it's all post-production. Even if it was pre-rendered using the game engine, adding post to make it look better still does not make it look like the game.

More modern PC games pull it off really well. Jak and Daxter 1-3 also pulled it off really well in the PS2 days.

Nowadays, even Uncharted uses post-production.

Selkit

Growing less and less common, unfortunately for videographers. Shader support's only going to improve, and several techniques used in post are already virtually identical to screenspace shaders already in use on the PC. The next generation of consoles will likely have similar effects. And hopefully, for me as a developer, more memory. Developing art for a system with 512 mb of shared memory sucks. Texture quality doesn't just suffer, it goes for a spin through Torquemada's happy place.