Magic the Gathering

Started by Raikon, April 08, 2009, 08:20:18 PM

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Floru

Quote from: Raikon on April 29, 2009, 01:35:38 PM
After nearly dying from happiness after opening my entire box (36 packs) plus the 8 packs I won from playing in the small prrelease event at Wally's the day after, I have a good amount of the new set. (I've never opened so many packs in my life, and Max got 2 boxes for judging @_@)

If anyone's interested in seeing the new set, or even getting back into Magic and making new decks, let me know, I'm always willing to help as much as possible.


Another judge is a furry too, hm hm hm? :)

Congrats on the win sir!  Though you mention Max... is he a furry as well?  Interesting!  This would make 3 furries that I know are judges in the local area not including myself.  And a pleasure to meet you :)  I'm another magic the gathering player myself, but for FNMs, well, I play almost everywhere that have drafts happening.

Rahjani

*waves*  I'm in for a furmeet at a cardshop in suit to play..  Just gotta get the suit, but I play like my name sake..  except I changed my name just slightly.. After all.. I'm supposed to be Ajani Goldmane..  =) Anyways..  lemme know and you've got yourselves a meetup.  because I'd totally be down for playing and chilling in suit. =)
Mrr... I haz duns nuffins! Yoooou can'ts proves a fings!

Oriona

I appear to be a little late in replying to this topic XD
But i am super up for a MTG meet :D

Raikon

I'm not sure if anyone's interested, but the Worldwake Prerelease is on January 30th.  I'll be helping judge the big event at BCIT.  It will start at 8:30-9am with a couple 32person sealed events along with a large sealed event later in the day, followed by many rounds of booster drafts, 1-2 more 32person flights, and even some draw prizes near the end of the day.  Also, if anyone does go and is looking for me, I'll be most likely the tallest judge there (there's 1 judge as tall as me, but I don't think he's coming), or you can just ask any of the judges for Sasha.

P.S. 

QuoteAnother judge is a furry too, hm hm hm? :)

Congrats on the win sir!  Though you mention Max... is he a furry as well?  Interesting!  This would make 3 furries that I know are judges in the local area not including myself.  And a pleasure to meet you :)  I'm another magic the gathering player myself, but for FNMs, well, I play almost everywhere that have drafts happening.

I'm the only furry I know of that is a judge, so I either don't know who you're thinking of or haven't found out that he's a furry yet.  I'm also pretty sure Max is not a furry.
Relax, I am a professional.

Kardrack

People still buy M:tG?  Damn, I thought after pulling crap like Platinum Angel and planeswalker cards, people would see how massive the power creep is and stop.  Especially since portal was banned because of how powerful it was, then they reprinted cards from it in legal sets.  I remember the days when a 4/4 creature was amazing.  Now I see a 10/10 indesctructible for 10 mana.  Yeesh.

Rahjani

Anyone up for a meetup to just play EDH or extended?  I'm looking forwards to meeting other furries and just playing cards.
Mrr... I haz duns nuffins! Yoooou can'ts proves a fings!

Raikon

I would, but I'm just about to leave to judge Regionals at the Engineer's Auditorium.
Relax, I am a professional.

Ember

#37
Quote from: Kardrack on February 04, 2010, 03:56:07 AM
People still buy M:tG?  Damn, I thought after pulling crap like Platinum Angel and planeswalker cards, people would see how massive the power creep is and stop.  Especially since portal was banned because of how powerful it was, then they reprinted cards from it in legal sets.  I remember the days when a 4/4 creature was amazing.  Now I see a 10/10 indesctructible for 10 mana.  Yeesh.

You feel very strongly about something you seem to know very little about :\

Of course the power level has to creep up, otherwise the new set would seem weak compared to the older sets- also it would kill innovation in extended and T1. Still, they reset the power level down a bit every so often

Platinum Angel is not overpowered by virtue of it being both an artifact and a creature- it dies to a LOT of targeted removal. Further, at the 7 mana mark the cost restriction is pretty prohibitive. Platinum angel was restricted to being used in reanimator style decks (including welder), or oath type decks (with whatever oath like engine )

Outside of that, it was occasional used by UW style control decks running either the Urza lands or the cloud lands- in which case the most useful feature of Platinum Angel was that it held no coloured mana cost as the lands produced colourless. In those decks, the finishing card is almost irrelevant.

Was it good? Sometimes. But it was always the target of engines, it was pretty terrible on it's own.

Darksteel collosus, Which is a 11/11 indestructible for 11 mana (I assume that's what you meant, because there is no 10/10 indestructible for 10 mana in the game) is the same in that it found limited usage in engine based decks. (Proteus Staff, reanimator/welder) Darksteel Collosus was pretty much NEVER played for the mana cost. If you can't find a way to win before you can hardcast an 11 mana spell, you are terrible at this game.

Portal was banned because it was a set meant for players to learn the game- the rules were modified in portal greatly. Many of the cards in portal would not work with the normal game. Further, they didn't want the price of portal cards being pushed upwards by veteran players sniping for the few good cards in the set, putting the cost out of the reach of new people just trying to learn.

They started reprinting select portal cards in normal sets at the request of players who wanted specific portal only cards for legal play- people who were complaining for the exact same reason you are.




Planeswalker cards were pretty pimp tho :p

Acco

Planeswalkers. \o/

Also... Emrakul, the aeons torn (huge assrape if you get it out. ;p) \o/

Kardrack

I'd rather not get into this argument and after this post I will not comment on it at all.  But when a game makes older cards simply useless, the creep has grown too strong.  Now before you say it, yes I know some older cards still rock.  I'm also annoyed by the new rules.  Apparently, rather than damage being persistent and only leaving your creatures at the cleanup phase, damage is removed at the end of combat.  Also, I here tell that they are removing mana burn.  Sure, that's a good idea.  To hell with teaching people about resource conservation.  And I bet you're going to find some way to re-butt all this but you're not going to be changing my opinion.  I remember back when they banned Lightning Bolt because it did three damage for one mana, and they said they would never unban it due to it being too powerful.  Now I see a card that costs two mana, white and red, and both deals 3 damage and gives you 3 health.  Did they forget or do they simply not care about that anymore?  I would also love to see the return of banding.  Lots of people thought it was a garbage ability but it was amazing.  It took away the opponents ability to decide how damage is dealt to multiple blockers.  And again, I hate the idea of planeswalker cards.  The whole story point of the game is the players are planeswalkers and are summoning monsters and casting spells at each other.  Now I am sure people are going to say something like "Who cares?  It's just a game."  yes, it is a game but that game is very heavily story driven.  The cards are all based on books an whatnot.  But whatever, you guys take your new magic and have fun.  I'll be here playing in local tourneys of classic players where tactics was a much bigger issue.  Again, you are going to say something about new magic is still tactical and while it is, it's not as much as the old one.  That's the end of my post and I will not be posting again in this section after saying my piece.  Oh also, don't just go saying I know nothing about this or things along that line.  That's rude and I would prefer to keep a mature attitude.  I was stating my opinion about the game, not talking about the knowledge or intelligence of other players.  Lets keep things civil without any level of name calling please. 

Ember

Dude. Paragraphs. Use them.

Ember

Quote from: Kardrack on May 17, 2010, 01:53:24 AM
I'd rather not get into this argument and after this post I will not comment on it at all.  But when a game makes older cards simply useless, the creep has grown too strong.  Now before you say it, yes I know some older cards still rock.  I'm also annoyed by the new rules.  Apparently, rather than damage being persistent and only leaving your creatures at the cleanup phase, damage is removed at the end of combat.  Also, I here tell that they are removing mana burn.  Sure, that's a good idea.  To hell with teaching people about resource conservation.  And I bet you're going to find some way to re-butt all this but you're not going to be changing my opinion.  I remember back when they banned Lightning Bolt because it did three damage for one mana, and they said they would never unban it due to it being too powerful.  Now I see a card that costs two mana, white and red, and both deals 3 damage and gives you 3 health.  Did they forget or do they simply not care about that anymore?  I would also love to see the return of banding.  Lots of people thought it was a garbage ability but it was amazing.  It took away the opponents ability to decide how damage is dealt to multiple blockers.  And again, I hate the idea of planeswalker cards.  The whole story point of the game is the players are planeswalkers and are summoning monsters and casting spells at each other.  Now I am sure people are going to say something like "Who cares?  It's just a game."  yes, it is a game but that game is very heavily story driven.  The cards are all based on books an whatnot.  But whatever, you guys take your new magic and have fun.  I'll be here playing in local tourneys of classic players where tactics was a much bigger issue.  Again, you are going to say something about new magic is still tactical and while it is, it's not as much as the old one.  That's the end of my post and I will not be posting again in this section after saying my piece.  Oh also, don't just go saying I know nothing about this or things along that line.  That's rude and I would prefer to keep a mature attitude.  I was stating my opinion about the game, not talking about the knowledge or intelligence of other players.  Lets keep things civil without any level of name calling please. 

For education's sake, I've highlighted the incorrect parts of your post in bold

Ember

Quote from: Kardrack on May 17, 2010, 01:53:24 AM
I'd rather not get into this argument and after this post I will not comment on it at all.  But when a game makes older cards simply useless, the creep has grown too strong.  Now before you say it, yes I know some older cards still rock.  I'm also annoyed by the new rules.  Apparently, rather than damage being persistent and only leaving your creatures at the cleanup phase, damage is removed at the end of combat.  Also, I here tell that they are removing mana burn.  Sure, that's a good idea.  To hell with teaching people about resource conservation.  And I bet you're going to find some way to re-butt all this but you're not going to be changing my opinion.  I remember back when they banned Lightning Bolt because it did three damage for one mana, and they said they would never unban it due to it being too powerful.  Now I see a card that costs two mana, white and red, and both deals 3 damage and gives you 3 health.  Did they forget or do they simply not care about that anymore?  I would also love to see the return of banding.  Lots of people thought it was a garbage ability but it was amazing.  It took away the opponents ability to decide how damage is dealt to multiple blockers.  And again, I hate the idea of planeswalker cards.  The whole story point of the game is the players are planeswalkers and are summoning monsters and casting spells at each other.  Now I am sure people are going to say something like "Who cares?  It's just a game."  yes, it is a game but that game is very heavily story driven.  The cards are all based on books an whatnot.  But whatever, you guys take your new magic and have fun.  I'll be here playing in local tourneys of classic players where tactics was a much bigger issue.  Again, you are going to say something about new magic is still tactical and while it is, it's not as much as the old one.  That's the end of my post and I will not be posting again in this section after saying my piece.  Oh also, don't just go saying I know nothing about this or things along that line.  That's rude and I would prefer to keep a mature attitude.  I was stating my opinion about the game, not talking about the knowledge or intelligence of other players.  Lets keep things civil without any level of name calling please. 

And now the same, with the correct parts in italics.

Acco


Raikon

#44
There are so many things wrong with that novel paragraph including that fact that you basically contradicted yourself and made yourself look like one of the most close-minded people I've ever seen, but for the sake of this thread I won't jump on the bandwagon and instead will try to come up with some relevancy.  I don't care if you never see this, I won't let all of these flaws and contradictions go unanswered for!  *Phoenix Wright pose*

1.  I highly doubt MtG used mana burn to teach people about conserving resources.  It is a game after all, not a documentary.  The reason mana burn was taken out was because good players could easily work around it and newer players found it something really hard to remember while trying to learn the game.  It made perfect sense and nobody I knew had any problem with that change.  Also, just for fun let's look at Yugioh.  Their only resource is sacrificing people/monsters to play more powerful cards.  I highly doubt Konami wants the world to form a cult.

2.  I don't know where you heard that combat damage is removed at end of combat, but to my knowledge that is completely false.  All they changed damage wise was it no longer using the stack when resolving.

3.  Lightning Bolt really isn't that great of a card.  The only reason they would have banned it is because Magic back then was a lot faster and they got tired of every deck running 4 of it and just blasting the opponent's face in.  Now Magic has much steadier gameplay.  Yes it's a good burn spell; No it won't ensure you victory anymore.

4.  Lightning Helix (the deal 3 gain 3 card you mentioned) really isn't that great of a card.  It's cool and fits in with its colours, but the multicolour made it only usable in a couple decks or forced people to fit those colours into their decks.  Multicolour cards are supposed to be better, it's a pat on the back for fulfilling its harder then other cards' mana requirements.  I do think that multicolour decks have gotten a lot easier to make recently, but that still doesn't mean that multicoloured spells are as easy as other spells and people that can play them should be allowed that bit of extra benefit.

5.  Nothing much to say on banding.  It was hilarious, but all it did was confuse newer players and make better players laugh at the near-pointlessness of it.

6.  As said before, MtG is a game.  It was never trying to follow the books other then that characters in it.  Adding planeswalkers actually made sense.  Sure it took a bit to get used to the change but it added a whole new vivid and interesting aspect to the game.  I know there's still a lot of people that dislike planeswalkers, but making them actually tied the game more to the book by matching the personalities and styles of the characters in the books with the abilities of the cards.

7.  Yes, tactics are a lot different from 5-10 years ago.  They aren't gone though, they're just different.  Every move still requires thinking and strategy.  Of course tactics would change as more cards are introduced.  Just because it's a different style of play doesn't mean it's any better or worse then before.  If you prefer the older style of playing that's fine, just don't go criticizing opinionating it just because you don't like it.

Sorry if this seems really long, but I wasn't going to let all of these unsupported, impetuous 'opinions' on a game I play and work for sit there without being dealt with.

P.S.  There is no 10/10 indestructible for 10 mana.  You're either thinking of Darksteel Colossus (an 11/11 for 11 mana), Ulamog (a 10/10 for 11 mana I doubt you even know exists if you pay no attention to the current game), or Progenitus (a 10/10 for 10 mana that is not only not indestructible, the mana cost is 2 of each coloured mana making it pretty ridiculous to play in the first place).
Relax, I am a professional.