...is never coming out.
3D Realms has been shut down.
http://www.shacknews.com/laryn.x?story=58519 (http://www.shacknews.com/laryn.x?story=58519)
I've been dreaming of this game before I dreamed of having pubes :-(
Can't say I'm happy about it, but it's nice to have closure on it. I'm surprised they held on as long as they did.
*gasps*
....but DNF might still be continued on by another studio??
Duke Nukem For Never
It's been so long I've just forgotten about this game. XD
Personally, I think "Duke Nukem Forever is never coming out" would've been just as true a statement before 3D Realms closed down.
I don't know if that studio was ever going to finish that game... I also can't believe they lasted that long! Hopefully they'll give it to another studio.
Funny how Duke Nukem Forever acronym is DNF. That is the same as Did Not Finish.
Also there is still somewhat hope that the project may continue according to a couple articles I read that was released from them. But its standing at vary slim for now.
The publisher of the game is apparently suing 3D Realms for failing to produce this game in due time. I mean, FFS, it was a first person shooter. Criminey... just release the damn thing already!
http://duke.a-13.net/ (http://duke.a-13.net/)
In case you guys haven't seen it. :O
: Kithop June 01, 2009, 11:21:27 -06:00
http://duke.a-13.net/ (http://duke.a-13.net/)
In case you guys haven't seen it. :O
Wow. I only just started looking at it and... the
entire Grand Theft Auto series fit in between those two dates. It was so long ago that I played the first GTA that it seems like another
life.
Duke Nukem Forever was announced the same year I met Ravenwood, and it seems like I've known him for-freaking-ever.
: Silvermink June 01, 2009, 11:25:47 -06:00
: Kithop June 01, 2009, 11:21:27 -06:00
http://duke.a-13.net/ (http://duke.a-13.net/)
In case you guys haven't seen it. :O
Wow. I only just started looking at it and... the entire Grand Theft Auto series fit in between those two dates. It was so long ago that I played the first GTA that it seems like another life.
Duke Nukem Forever was announced the same year I met Ravenwood, and it seems like I've known him for-freaking-ever.
I just like this one near the end:
"World War II and the entire Manhattan Project. Yes, even the complete development of the atomic bomb took less time."
XD
I kinda lost all hope for DNF to ever come out since 2007, and it didn't surprise me one bit that 3D Realms shut down because of it, despite my love for Duke Nukem.
When Yahtzee of Zero Punctuation did a hilarious "review" of the supposed "game", some idiot sent him an email going "HAY WHERE DID YOU GET THAT GAME I HAS BEEN WAITING FOR IT D'HURR". I laughed so hard at that, while my mind couldn't process just how pants-on-head retarded he was for sending Yahtzee that email.
DNF = Did Not Finish
ya this game's creation was cancled a while back due to lack of funding.
Actually at one of the last cons (Pax of Magfest...I don't remember which) Duke Nukem voice actor, Jon St. John, was asked about what he thought about what happened to DNF. He stated that he was under an NDA and could not discuss that title, then when people were sighing he responded with, "Now think about it. WHY can't I talk about it?" and winked at the crowd. Remember people, 3D realms was not the owner of DNF. They were just paid to make the game. Take Two are the owners and they are the ones that sued 3D Realms because they didn't finish. So maybe they're handing it over to a more competent company?
By the way, here's the video (http://www.escapistmagazine.com/videos/view/zero-punctuation/748-Duke-Nukem-Forever) of what may seem like the best (if not also fake) review Yahtzee has ever done.
Duke Nukem Forever confirmed for 2011.
I remember being an innocent little kid and the blocky, pixellized breasts in DN3D were the most awesome thing ever.
Me and my buddy at the time would sneak into his room and crowd around his awesome 133MHz machine and we'd look just like this:
:o:highfive:8)
: Unition September 20, 2010, 02:27:23 -06:00
I remember being an innocent little kid and the blocky, pixellized breasts in DN3D were the most awesome thing ever.
Me and my buddy at the time would sneak into his room and crowd around his awesome 133MHz machine and we'd look just like this:
:o:highfive:8)
was it actually a 100mhz machine with a turbo button?
Yes! We would go
??? Oh crap we wanna play Quake....but we don't have the power
:vik: PRESS THE BUTTON
:o She can't handle 133 MHz...she'll shake apart at that megahertz!
:vik: DO ITTTT
*click*
8):highfive:^-^
I don't think the button actually even did anything...
Hes never gonna get balls of steel again
Lol, I remember that button, though I never really saw the speed difference while playing minesweepers on Window 3.1. Though I loved pressing that button and seeing the numbers on the case increase to 133.
if it was a 486, it doubled the CPU speed.
If it was a Pentium 1 or better, it did nothing.
The numbers on the front are actually programmed by jumpers. I still have a couple of those cases. One of them even features RED digits. :P
http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever (http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever)
(http://vgtribune.com/wp-content/uploads/2009/06/duke-nukem.jpg)
BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS BALLS
OF STEEEEEEL.
yeah i'm about done.
THIS JUST IN! DUKE NUKEM FOREVER IS BACK ON!
http://blog.us.playstation.com/2010/10/12/duke-nukem-forever-interview/?utm_source=facebook&utm_medium=social&utm_campaign=duke_nukem_101210 (http://blog.us.playstation.com/2010/10/12/duke-nukem-forever-interview/?utm_source=facebook&utm_medium=social&utm_campaign=duke_nukem_101210)
about fucking time xD
so how long a wait was it?
i wanna know how many people actually waited for this all that time.
Me :vik:
Not too long, only about 14 years though
Scroll up. Already said it was back on.
But I provided proof ;3
Woo, I got into the Duke Nukem Forever First Access Club.
: Kardrack January 04, 2011, 03:33:01 -07:00
Woo, I got into the Duke Nukem Forever First Access Club.
Congratulations! You kick ass and chew bubblegum!
So did i =3 now WHERES MY DEMO? D:
It's bad
Disappointed. Worse than I thought.
Though they do get some points, I love how they added the Christian Bale tirade. That was funny.
: Unition June 13, 2011, 08:30:29 -06:00
It's bad
it's duke nukem, it's not intended to be good
: Draco_toxx June 14, 2011, 11:59:45 -06:00
it's duke nukem, it's not intended to be good
D3D was good cause it didn't go over the top. DNF goes over the top.
I had a chance to play through the game from start to finish. To be perfectly frank? Even set alongside the parade of mediocre first person shooters we've had lately, Duke Nukem Forever, is frankly... fucking awful. It shamelessly and wholly rips off Halo's combat system (Which in turn was ripped off by about half the shooters since), part and parcel. It's fraught with stupid quicktime events where you either have to button mash to proceed, or Press X to Not Die. It's riddled with bloody awful jumping puzzles which are not helped by fairly squishy jumping physics. Half the weapons are ridiculously badly balanced. You can play through the entire game using nothing more than the shotgun and Ripper, which would be fine, if they actually carried a decent ammo stock and didn't artificially attempt to force you to frequently swap weapons by making ammunition irregularly scarce based on the luck of enemy drops. The Duke humor is stale, droll, and it goes straight for shock value rather than having any real wit to it this time around. It's a pale shadow of what it could have been, and honestly, I'm not surprised. They basically flung an unfinished AAA title to a development house that's basically six guys in an apartment to be patched up into a saleable condition. Honestly, it's a beta. It's a beta that suffers from tedious gameplay, flow-breaking "puzzles" that are fetch quests in disguise, and teeter-totter games that Half Life 2 got sick of by the end of its fifth chapter back in 2004.
I would expect a game to be this bad if it was put on the Activision 10 month development cycle to be pushed out by Christmas from a harried shop of two hundred interns and cynical industry veterans cutting enough corners to round the thing spherical. It's had twelve years, three publishers, two engine technologies and six major engine tech updates. It's basically Halo, only with less interesting art design, 300% more Gravemind flesh, and a puerile, monotone voice-over occasionally cracking bro-jokes. Don't pay the full retail price for this plonker. It's only marginally worth the bargain bin prices for the potential that at some point it will have a proper mod-tools kit so that the community can un-fuck the tedium from it. The game really should have been only four hours long. It ended up being an eight hour heavily padded slog through repetitive gameplay that the industry abandoned sometime in 2005 for a good bloody reason, made only marginally tolerable by the occasional true moment of wit.
It seemed so linear. There's a certain amount of enemies so there's no rush to beat the game. Even if there was a rush, there's only one way to go to. I felt that Duke Nukem was like a FPS in an arcade format. You go back and redu levels just becaue it was fun but now it seems like a drag of being stuck in certain areas untill you kill so many, pre-scripted baddies so you can do some mundane puzzling to get to the next stage to do the exact same thing.
From what i heard from the internet is that the whole game is just trying to sell itself by references that have happened in the past ten years.
In all, the game just runs way to slowy to be a good Duke Nukem sequal.
Torrented it earlier and played through the first like, hour and a half. Don't expect to be going back. Urrrgh pointless mini RC car driveabout. Facedesk.
Onwards to Alice:Madness Returns.
: Rue June 20, 2011, 01:18:32 -06:00
Onwards to Alice:Madness Returns.
:thumbs: !! :thumbs: :thumbs: :thumbs: :thumbs: :thumbs:
:thumbs: :thumbs: Y :thumbs: :thumbs: :thumbs: :thumbs:
:thumbs: :thumbs: :thumbs: E :thumbs: :thumbs: :thumbs:
:thumbs: :thumbs: :thumbs: :thumbs: S :thumbs: :thumbs:
:thumbs: :thumbs: :thumbs: :thumbs: :thumbs: !! :thumbs:
i had a massive thing i was going to post but decided against it so here is the point form version
- THIS GAME IS NOT FOR EVERYONE
- any game will look bad if looked at from the technical stand point
- 12 years in the making with multiple remakes (watch the trailers from when it was first announced)
- if you run through the game then out wont get the full experience there are acouple full mini games with in the campaign a simple run through usually skips those
- the game was meant to have crude humor, stupid jokes and bad one liners
- if you dont like the game then return it enough said
: WerewolfRedX666 June 20, 2011, 02:23:29 -06:00
i had a massive thing i was going to post but decided against it so here is the point form version
- THIS GAME IS NOT FOR EVERYONE
- any game will look bad if looked at from the technical stand point
- 12 years in the making with multiple remakes (watch the trailers from when it was first announced)
- if you run through the game then out wont get the full experience there are acouple full mini games with in the campaign a simple run through usually skips those
- the game was meant to have crude humor, stupid jokes and bad one liners
- if you dont like the game then return it enough said
1) I produce games. Not all games are 'bad' from a technical standpoint. Some do marvelous things with limited technology. DNF is not one of them. It's technically awful, it's bland, cut and paste nonsense with shameless procedural content used to pad the length of the game. This is not a good thing. Ever.
2) 12 years in the making, regardless. And even since its last remake, it's had about 50% more time than your average game gets in development. It's the same bad art assets patched together into a playable state, worse, with 12 years of hype riding on it.
3) Minigames? You mean that godawful pool game you have to tolerate long enough to get the health boost it provides, or the pinball game with squishy control, or any number of filler assets tacked on top of what was supposed to be the humor-laden FPS of the year? More filler. At least unlike the procedural cut-and-paste level padding, these at least break the monotony somewhat. Not that they're anything special on their own.
4) Culturally dated jokes, forced humor, scripted and jarring one-liners delivered fifteen times? You likely weren't old enough to remember a play-through of the original DN3D twelve years back. Sure, it's amusing to some bro-dude level of amusing. But it's not Duke.
5) Dude. You can time travel back to 1994 when you could still actually return a video-game? Cool!
: Selkit June 20, 2011, 02:49:30 -06:00
1) I produce games. Not all games are 'bad' from a technical standpoint. Some do marvelous things with limited technology. DNF is not one of them. It's technically awful, it's bland, cut and paste nonsense with shameless procedural content used to pad the length of the game. This is not a good thing. Ever.
2) 12 years in the making, regardless. And even since its last remake, it's had about 50% more time than your average game gets in development. It's the same bad art assets patched together into a playable state, worse, with 12 years of hype riding on it.
3) Minigames? You mean that godawful pool game you have to tolerate long enough to get the health boost it provides, or the pinball game with squishy control, or any number of filler assets tacked on top of what was supposed to be the humor-laden FPS of the year? More filler. At least unlike the procedural cut-and-paste level padding, these at least break the monotony somewhat. Not that they're anything special on their own.
4) Culturally dated jokes, forced humor, scripted and jarring one-liners delivered fifteen times? You likely weren't old enough to remember a play-through of the original DN3D twelve years back. Sure, it's amusing to some bro-dude level of amusing. But it's not Duke.
5) Dude. You can time travel back to 1994 when you could still actually return a video-game? Cool!
Everyone is entitled to there opinion on the game and I found it fun.
Games can always be returned might not get full value but you will get something back at least or hey you could always put it on craig list and get money for it
That would imply that I actually buy console games, which are essentially crippleware compared to the PC version. At least I can un-fuck my copy with mods once appropriate tools are either able to break the asset protection fully, or they just do the smart thing and release the UDK middleware mod tools the game was built with in the first place. Then again, asset protection hacks already exist for all of the game's assets except for the maps (And even that I suspect will be broken wide open in another week or two). So yeah.
: WerewolfRedX666 June 20, 2011, 02:23:29 -06:00
- if you dont like the game then return it enough said
Steam, nope. EBGames for the 360? Maybe lucky, you'll get store credit. Anywhere else? SOL. :)
: Accophox June 22, 2011, 11:02:40 -06:00
Steam, nope. EBGames for the 360? Maybe lucky, you'll get store credit. Anywhere else? SOL. :)
craigs list
: WerewolfRedX666 June 22, 2011, 01:19:22 -06:00
craigs list
You wouldn't recoup probably the full list price, and 0 if it's a PC game - the cdkey means it's worth shit once it's been used.
This game makes a really strong case for torrenting.
: Accophox June 24, 2011, 06:29:08 -06:00
You wouldn't recoup probably the full list price, and 0 if it's a PC game - the cdkey means it's worth shit once it's been used.
FYI, keys can be released and machines can be unregistered with 90% of games now. Also, most PC games have 3 - 10 installs, not just one system, which means the key is completely transferable to another party.
Recoup costs? Probably not. And if you bought it on steam, or any other digital distribution ... yeah, you're screwed.
Yes I am intentionally dodging the original point of DNF and all this arguing. There's no way the last 3 - 4 years of development can make up for 12 years of hype. I'm waiting for it to hit $20, maybe $30 at highest. That's when I'd pay for it, so I will wait. (I also might have a machine that can run it by then.)
: Zen June 25, 2011, 03:24:40 -06:00
Yes I am intentionally dodging the original point of DNF and all this arguing. There's no way the last 3 - 4 years of development can make up for 12 years of hype.
there is no dodging it -drags you into it- :vik:
: Zen June 25, 2011, 03:24:40 -06:00
FYI, keys can be released and machines can be unregistered with 90% of games now. Also, most PC games have 3 - 10 installs, not just one system, which means the key is completely transferable to another party.
Recoup costs? Probably not. And if you bought it on steam, or any other digital distribution ... yeah, you're screwed.
Keys can be released and unregistered, but there's no guarantee that the other user has done so. It's sort of like printing a bunch of those fasttrax tickets from Ticketmaster. There's no guarantee that a scalped fasttrax tick will work until you're already at the event (and scanned and turned away) - and by that time, it's too late to demand your money back from the seller.
This is especially the case with games that use the CDKey for multiplayer auth.
EA games cannot be unlinked from your account anymore either; once registered, they're bound to an email address. Same for Ubisoft games. Same for games using Steamworks... like DNF... ;p. Same for recent Blizzard games. Notice a trend here? ;) - while we're being given increasing flexibility in controlling what machines will run a game, we're being limited in our ability to resell (which hasn't been done for a long time).
In the case of keys and email addresses you can contact the company to have them unbound. I looked into this when I was going to buy a used copy of SC2 that was registered. Blizzard will transfer the registration, if the original owner calls. Costs you an $20 or so, but they do it. So it's a hassle, but it can be done.
It's a delicate balance between flexibility and exploit-ability, one that no company can seem to get quite right yet. It's harder to resell PC games now because of it, but between the registering emails and SecurROM, I'd rather have the email issue than have some evil program steal all my porn!
: Zen June 25, 2011, 10:39:46 -06:00
In the case of keys and email addresses you can contact the company to have them unbound. I looked into this when I was going to buy a used copy of SC2 that was registered. Blizzard will transfer the registration, if the original owner calls. Costs you an $20 or so, but they do it. So it's a hassle, but it can be done.
It's a delicate balance between flexibility and exploit-ability, one that no company can seem to get quite right yet. It's harder to resell PC games now because of it, but between the registering emails and SecurROM, I'd rather have the email issue than have some evil program steal all my porn!
Steam will not transfer licenses (games) under any circumstance. So do EA and Ubisoft - once linked with an account, it's permanently bound.
: Accophox June 25, 2011, 02:19:52 -06:00
Steam will not transfer licenses (games) under any circumstance. So do EA and Ubisoft - once linked with an account, it's permanently bound.
EA is the only one that has implemented the online access account lock that i know of and only recently for console games you can still sell the game it just wont get online till you pay an activation fee. how ever if your downloading a game from a site say steam for example why would you even attempt to resell it. seriously if someone tried to sell me a flash drive with a game on it saying $25 and the game is mine i would smack them up side the head. if you dont own the hard copy of a game even thinking of trying to resell is idiotic.
: WerewolfRedX666 June 25, 2011, 06:49:21 -06:00
EA is the only one that has implemented the online access account lock that i know of and only recently for console games you can still sell the game it just wont get online till you pay an activation fee. how ever if your downloading a game from a site say steam for example why would you even attempt to resell it. seriously if someone tried to sell me a flash drive with a game on it saying $25 and the game is mine i would smack them up side the head. if you dont own the hard copy of a game even thinking of trying to resell is idiotic.
Given that DNF is protected via Steamworks, even the boxed copy of DNF is useless once it's been used. Hard copies of -any- PC game are worth nearly nothing as soon as they've been opened, as you can't figure out whether the cd-key has been redeemed or not. For Ubisoft, just check out their DRM introduced in AC2 (PC only).
Let's see how I can drive this home even further:
With a console, you need/absolutely require the disk in order to play, as the console reads the information off the disk.
With a PC, you don't need the disk, as there has been an installation process to move that information to your hard drive. The disks themselves were relegated to part of the rights management - they were just read in order to verify that the game had been bought. But this isn't even the case any more. The rights management has been moved to an online account system that ensures that the license attached (that CD-key) is legitimate and has not been activated yet. The disk itself is merely a transportation medium for the game. In essence, the disk is
worthless.
: Accophox June 25, 2011, 07:41:51 -06:00
Let's see how I can drive this home even further:
all i have to say is sucks to be a pc gamer then, im a go back to twiddling my thumbs on a controller and owning a hard copy which i can resell if i dont like the game thank you and have a nice day
: WerewolfRedX666 June 25, 2011, 08:17:48 -06:00
all i have to say is sucks to be a pc gamer then, im a go back to twiddling my thumbs on a controller and owning a hard copy which i can resell if i dont like the game thank you and have a nice day
I also pay less per game on average thanks to steam sales and pc games being 10 bucks less than console releases.
Not to mention that the next generation games require a user-account for control, so you're SOL on your console games too. Enjoy your watered-down pablum with the $10+ console tax, and your inability to mod your games. <3
Probably on average 20 if you factor in steam sales with mass games... :P
to get this thread back on topic DNF isnt perfect but its fun, well i find it to be. That's all you can ask for from a game is for it to be fun regardless of the tech specs and the reviews.
: WerewolfRedX666 June 26, 2011, 12:41:24 -06:00
to get this thread back on topic DNF isnt perfect but its fun, well i find it to be. That's all you can ask for from a game is for it to be fun regardless of the tech specs and the reviews.
Fair enough, but I still think it lacked all the "charm" of the original while just... going too far. Gameplay was unoriginal, clunky, and choppy. Maps are linear. Duke 3D was a much stronger game at its time, and it shows. DNF just... drops the ball, and is certainly not worth the price of a full new game.